Postby Joe Anthrax » Mon Mar 28, 2011 10:52 pm
After listening, I had a few things to comment on (other than how awesome it was to have all those childhood arcade and video game memories brought back).
Pac-Man for the 2600 may have been the biggest letdown in video game history, but Atari did make up for it with the 2600 version of Ms Pac Man, which was about as close to the actual arcade version on the 2600.
You both mentioned Rogue Squadron and its sequels for the various platforms (mostly the N64 though), but you seemed to have not liked the LucasArts X-Wing series. During my college and post-college years, my friends used to get together and have LAN parties where we would play X-Wing vs. T.I.E. and one group would be Imperials and the other Rebels and there would be missions on attacking Star Destroyers or Alliance Frigates. And all the ships from the Original Trilogy were represented (A-Wings, B-Wings, X-Wings, Y-Wings, T.I.E. Fighters, Bombers, Destroyers, Advanced T.I.E.s, you name it). Each ship had its own strengths and weaknesses (B-Wings had ion cannons and could take more damage, A-Wings were wicked fast but had poor shielding), so having a balanced team and knowing what each ship could do was a must.There was even a mission where you could take any of the Alliance fighters and see how they would fare in a Death Star trench run. A later version, X-Wing: Alliance, even gave you the opportunity to pilot the Millenium Falcon!!!
I can see your dislike of subscription games like World of Warcraft and Star Trek Online. I am guilty of being a WoWhead and shelling out $14 a month to play a zombie wizard, but it allows me to interact with friends that I wouldn't get to interact with in real life. I see it as the evolution of the weekend get-togethers to play Dungeons and Dragons, only over the internet with fewer rolls of random dice. Star Trek Online interested me, but the ship combat looked too much like the old Starfleet Command games, and the crew combat looked horrible. Maybe they have changed things around since the launch, but I wasn't interested. And I also lucked out on beta testing DC Universe Online. It was relatively fun, but it felt like a game made for the PS3. It seemed to be more of a button masher, and the roles of tank, DPS (damage per second), and healer didn't seem well defined for group play. However, I heard they got Kevin Conroy, Arleen Sorkin, and Mark Hamill to reprise their voice roles for the final version of the game.
As for the iPhone/iPod as a gaming console, all I have to say is this...I currently have Dragon's Lair, the Don Bluth animated LaserDisc game from the arcades as a playable game on my iPhone. The FULL GAME. Space Ace is also available. Yes, playing them tears through your battery, but I can play the game I wasted hundreds of quarters on in the arcades with the same picture quality (if not better) in the palm of my hand. How freaking awesome is that?!?
Joe -- I really enjoyed listening to this episode, and appreciate you two staying up late to record and edit it -- Anthrax
Comic book podcast? Okay...
Green Lantern comic book podcast? Better...
Green Lantern comic book podcast about the 1990's comic run with an emphasis on Guy Gardner and Kyle Rayner? Now that's finding your niche!
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